What's new
WoW Forever Rotation is being worked on all the time. Here's what's changed.
Oct 24, 2026Latest
Rogue and hunter fixes
- Hunters: Deadly Aspects works with Aspect of the Beast: melee auto attacks have a chance of +30% melee attack speed for 12 sec (it only worked for Aspect of the Hawk and Auto Shot).
- Rogues: Improved Slice and Dice works: up to 45% longer Slice and Dice (30.5 sec at 5 combo points with 3/3).
- Rogues: Shadowstrike, Shuriken Toss and Quick Draw are gone: they were data-mined Season of Discovery runes, not WoW Forever abilities.
Oct 23, 2026
Feedback, a boss to fight, and class fixes
- A "Spotted something wrong?" link (under the hotbar, in the phone menu, and on the front page): report a bug, a number that looks off, or an idea. From the simulator it can include your setup and fight, so it can be reproduced.
- The target is a level 63 boss by default (3,731 armor, as most raid bosses), as MythicSim sims are.
- New spec: Assassination (Venom), down to Assassination's 31-point talent: keep Venom up for 30% stronger poisons.
- Paladins: Light's Vigil works on the boss: your next Holy Shock on it has no cooldown, hits harder and refunds most of Light's Vigil's mana.
- Druids: Berserk now lifts Primal Bite's cooldown and gives combo point builders +100% crit.
- Warriors: Shield Block, Bloodrage and Last Stand are off the global cooldown.
- Shamans: Earth, Flame and Frost Shock share one cooldown.
- Paladins: Judgement and Holy Strike are off the global cooldown.
- Druids: Swiftmend no longer uses up the Rejuvenation or Regrowth, as in WoW Forever.
- Hunters: Aspect of the Falcon works: +120 melee and ranged attack power (as much as Aspect of the Hawk).
- Hunters: Arcane Shot and Serpent Sting work like ranged attacks: they scale with ranged attack power, use your ranged hit and crit, and crit for double (Mortal Shots too).
- Paladins: Judgement of the Crusader adds its Holy damage by each spell's spell power share (as in Classic), not in full to every hit: Retribution Aura and Seal of Righteousness were doing far too much.
- Hunters: Strider Kick (5.81% of base mana) and Aimed Shot (13.9%) now cost the right mana.
- Hunters: Aimed Shot no longer restarts your melee swing.
- Windfury's extra attacks show as "Melee (windfury)" in the log and meter, in yellow.
- Phones: smaller buff icons, the raid's buffs in a small strip, and the target no longer hidden under them. Combat text rises from the target; a cast starting no longer pushes the bars down.
Oct 22, 2026
New specs, warlock demons and a fight that ends
- New specs: Combat (SS) and Subtlety (Backstab) rogues, and Destruction (Fire) and Affliction (Wrack) warlocks.
- Warlocks get their demons: a Succubus for Affliction and Demonology (matched to MythicSim's sims), an Imp for Destruction (Fire). Demonic Sacrifice starts you with Burning Shadow.
- The target's health now drains over the fight: Execute, Hammer of Wrath and Shadow Word: Death open up in its last 12 seconds. "Practice Execute range" starts it at 20%.
- Raid buffs, on by default (a toggle at the top): play as part of a full raid, with Gift of the Wild, Kings, Might, Battle Shout, totems, Leader of the Pack and the rest on you, and Sunder Armor, Faerie Fire, the curses and two Judgements on the target. The raid's debuffs show apart, under the target, so your own DoTs stay easy to track. Healers get the raid's Spirit, Intellect, Kings, Wisdom and Mana Spring too, and the boss hits their party 25% harder to match.
- Bane of Doom is only suggested when it can land before the fight ends.
- Hunters: a melee attack now delays your next Auto Shot by a second, as in WoW Forever.
- A spellbook beside the play area: every spell your class knows, by talent tree. Drag spells onto your hotbar as in the game (on phones, hold a spell, then drag), or tap one, then a slot. Hotbar spells can be dragged to new slots on phones too.
- A "Start the fight" button in the play area; class and spec pickers with their icons and colors; the talent trees' classic artwork; a "Default build" button for talents.
- Fixes: Thousand Cuts now makes Backstab and Hemorrhage cheaper, Hemorrhage boosts Rupture, Cutthroat lets you Ambush out of stealth, shaman mana regen matches MythicSim, and Innervate keeps you in Moonkin Form.
Oct 21, 2026
Healers
- Healer specs: Holy and Discipline Priest, Restoration Druid, Restoration Shaman and Holy Paladin, healing a five-person party through a boss fight.
- Classic-style raid frames: missing health, incoming heals, HoTs, shields and debuffs with timers. Click or press F1–F5 to pick who you heal.
- Pre-raid best-in-slot gear for healers, with each item's WoW Forever stats (estimated where Wowhead doesn't have them yet).
- Every class starts with its own buffs up (armors, auras, Thorns and the like).
- Updated to the latest WoW Forever spell and talent data.
- Ice Barrier's Frost damage bonus, and Riptide boosting all of Chain Heal.
Oct 20, 2026
Rogues, paladins and phones
- Rogues: stealth openers, combo points, energy and poisons.
- Paladins: seals, judgements, Seal of Command's Echo and Consecration.
- Plays on phones: tabs for the rotation, damage, log and character, touch-friendly buttons, and cancel casting.
- The damage meter counts your casts.
Oct 19, 2026
Druids, warlocks, priests and shamans
- Balance, Feral and Bear druids, with a bar for each form.
- Warlocks, priests and shamans (Elemental and Enhancement, with totems).
- Rotation hints: each spec's priority list, with the next button to press lit up.
- A new cover page to pick your class and spec.
Oct 18, 2026
First playable classes
- Warriors (with stances and tanking), mages and hunters (with movement and range).
- A target dummy, damage log, swing timers, and character stats from your gear and talents.
Oct 17, 2026
The start
- WoW Forever's spells and talent trees, and every spec's reference build from MythicSim's tier list.